Charting Your World¶
Wheter you are creating a sci-fi, a fantasy or any type of game really, most fundemental point in design is a world for your events to happen. In PyRYO Worlds this is done via a special module: charter
You first need to ‘import’ charter:
import charter from there you can do anything.
Let’s start by creating a room
Creating a Room¶
Room creation is rather straightforward, a room is an instance of the clas
Room and can be created as:
example_room = Room(room_id="room name", connections = )
This creates a room with no connections, keep in mind that,
connectinos= None is not a correct usage since
None is not a list.
Adding or deleting a connection¶
In PyRYO, connections are rooms that are connected to another room. To add or remove a connection for instance:
#To connect example_room_2 to example_room: example_room.edit_room(roomName="example_room_2", switch = "add") #To remove this connection: example_room.edit_room(roomName="example_room_2", switch = "del")
Keep in mind that roomName is the room_id of the desired room and not the variable name you’ve asigned to that room.
You can use
example_room.get_connections() to get a list of rooms connected to
Each room comes with a variable named
lockstate which defines if a room is locked (unaccessible) or unlocked (accessible), lockstate can be changed with:
# To unlock the door: example_room.set_lock_state(state="unlocked") #or example_room.lockstate = "unlocked" #To lock the door: example_room.set_lock_state(state="locked") #or example_room.lockstate = "locked"
Keep in mind although both versions are equally right, using
set_lock_state(lockstate) command with an invalid lockstate will send an error and won’t change it, wherehas asigning a lock state directly will change the lockstate regardless of the state asigned, which can be used to asign custom lockstates to a Room without changing the source code.